Legends of Avalon
September 08, 2010, 03:44:26 PM *
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 1 
 on: September 02, 2010, 12:10:21 PM 
Started by India - Last post by Every Seer in Avalon
Can't say I'm too surprised. It wasn't that long ago that the wise citizenry of Mercinae voted to keep Dunccan as Vice Reagent, despite his original, much professed willingness to raze the city to the ground, or at least start knocking out guilds if anyone disobeyed him...

For your own reputation, and perhaps even your sense of self-worth, I'd say cut ties with Mercinae. You're always going to be a scapegoat. You're not clicking with warfare, but you have the longest history of any active citizen of being involved in it, and you held the FM post for ages. They'll depend on you when things are going okay, and blame you when disaster strikes.

As far as the question 'why?', in regards to Clara and the others... I'm not bothering to read the whole thread, but my impression is that the very act of standing up for you had no meaning other then to spit in Parrius' eye. When it become apparent there really would be consequences, or that the outlook was better without you, they decided such a noble act was not really worthwhile. I doubt you as a person played much into the decision.

 2 
 on: August 28, 2010, 12:00:49 AM 
Started by Ismaela - Last post by Ismaela
Thanks!
Next time it happens I will be more prepared, I've learnt my lesson to keep defences up from a start and have a well stocked pouch and a set of aliases. Thanks Jammond for pointing out how to deal with the sheer amount of information, while it certainly was cool and absolutely terrifying, it was extremely hard to keep track of what was going on.

 3 
 on: August 27, 2010, 01:56:11 PM 
Started by Ismaela - Last post by Jammond
Ok, couple of obvious things to help you deal with combat realities. Use battlemode on, fullprompt info, and fvb (which stands for fight very brief). These three commands have the sad effect of making fights look far less 'cool' but they are absolutely essential if you are going to handle the sheer volume of information (Let's face it, "A shadowy figure echoes a terrible curse and you feel unseen hands tighten about your neck, choking the lifeforce from you." is about 100 times cooler than "A shadowy figure blackhands you"... and is about five times as long)

You also got nailed with grimleaf twice. First hit causes vomitting, which will damage you over time, and the second hit caused anorexia, which is cured by smoking megillos (That's the one that stops you eating and drinking).

On a more personal, tactical level... Enemying him may or may not be a good idea. I suggest only enemying people you want to keep track of at all times, and preferably with especial prejudice for those you can kill. Mileage varies, obviously. Also not much of one for calling for help unless it's against a team, but again, that's definitely preference.

 4 
 on: August 27, 2010, 01:03:12 PM 
Started by Ismaela - Last post by India
Quote
You feel a great wrenching sensation as you are ripped from reality and flung
across the land towards a shadowy figure.

You need a diffusion potion - with a cloak up he won't be able to use summon charm on you.
 
 
enemy Malovas 100
 
Quote
Magelord Fistandantilus tells you, "*hic* friend *hic* me *hic* 100".
Your rune-bug picks up words; Magelord Fistandantilus tells Ismaela, "*hic*
friend *hic* me *hic* 100".

Friend the drunkard mage  ;D  he can summon you out of trouble. Also friend Alarius and Kargul as they have a longer summon reach.
 
Yell out on ooc and oog for aide
 
Quote
-

fullprompt info
 
keep your health, mana and your prompt visible - you can sip potions webbed so you can boost your health as he attacks.
 

 
 
 
 
 
 

 5 
 on: August 27, 2010, 11:39:23 AM 
Started by Ismaela - Last post by Ismaela
First time someone jumped me, I was completely unprepared as I didn't think I would be a good catch, still being an lw and all. So, I panicked and tried to conjure pentacle and basically to keep myself alive for long enough to figure out what to do next. My mind was so tangled I didn't even look who it was. It wasn't too bad until I stopped being able to sip potions, then I knew it was the end. It was coming at me too fast to read and in the end I tried to flee to no avail. How could I have defended myself better? Which poisons stopped me drinking?


Code: [Select]
You feel a great wrenching sensation as you are ripped from reality and flung
across the land towards a shadowy figure.
-
Someone blinks.
-
You feel your mental energies sapped away by the curious eyes of the haunting
demon.
Your mana is now 414 out of 453.
-
Someone orders his demonic entourage to launch persecution against Ismaela.
The spider-demon leaps up from the ground and attaches itself to your head. A
feeling of giddiness strikes you as the demon injects its pincers into your
skull.
To your horror you find that the slime demon rises up and envelops you.
A pestilence demon begins to swirl about your head.
A leech demon leaps from Malovas and attaches itself to your legs.
-
The leech sucks nourishment from your body.
The ball of black liquid spots you, speeds close to your face and explodes.
You scream in pain and terror.
Your health is now 324 out of 453.
-
You are tripped up by the demonic imp and stunned momentarily.
The green ball sucks away at your flesh, lolling over your body.
The spider demon flails about wildly.
The demonic pestilence gives you dizziness.
Your health is now 204 out of 453.
-
You feel your mental energies sapped away by the curious eyes of the haunting
demon.
Your mana is now 375 out of 453.
-
You are unbalanced and cannot concentrate enough.
-
You are ready again to use your right hand.
-
You use the ring to cast your magic.
You conjure up a magical pentacle of protection about you.
You close your eyes briefly to recover equilibrium.
-
The spider-demon forces you to "Remove talisman".
You are concentrating on equilibrium and cannot move yet.
-
You are tripped up by the demonic imp and stunned momentarily.
The leech sucks nourishment from your body.
The spider demon flails about wildly.
-
You open your eyes having established equilibrium.
-
The green ball sucks away at your flesh, lolling over your body.
The demonic pestilence gives you haemophilia.
Your health is now 84 out of 453.
-
You are ready again to use your right hand.
-
You feel your mental energies sapped away by the curious eyes of the haunting
demon.
Your mana is now 336 out of 453.
-
A shadowy figure attempts to cast some magic at you, but before he can even
finish his movements, your pentacle dispels it.
-
You use the ring to cast your magic.
You conjure up a magical pentacle of protection about you.
You close your eyes briefly to recover equilibrium.
-
You bleed eighteen health points.
Your health is now 66 out of 453.
-
You drink from a blue potion.
The healing liquid sends a tingle down your spine.
Your health is now 453 out of 453.
-
Someone blinks.
-
You open your eyes having established equilibrium.
-
You feel your mental energies sapped away by the curious eyes of the haunting
demon.
Your mana is now 297 out of 453.
-
The tempest demon gathers itself into a dense hovering sphere for a
split-second, before bursting forth in a shattering, galeforce wind that
blows mostly to the northwest.
The tempest gusts become suddenly renewed and you cannot help but be lifted
off the ground and hurled away.
Track through the Dark Forest.
Dawn has lit the sky with her streamers of rosy red. Deeper into the writhing
meshwork of the shadowed woodland leads this pathway, a narrow strip of
well-trodden dirt through the immeasurably convoluted thorn-wood. In every
direction you are faced with a twisted network of root, bough and leaf, their
clawing hands motionless in the putrid still air, yet the illusion of the
flickering shadows bestows a serpentine motion upon them. Acutely aware of
your stumblings as a foreign invader within the sickened forest, it seems the
very brush of diseased leaves or tremor in the foliage seems to threaten the
forest enclosing around you and consuming you within the thicket of its
heart.
A chestnut pony follows you southeast.
A small hedgehog follows you southeast.
-
A Shadows erupts forth with a horrible outcry, flames burst about you and a
whip lashes the air about you.
You hear an ominous grunting and watch in horror as a horned demon steps into
view, smoke pluming from its nostrils.
A lesser servitor of darkness has just arrived.
A mist swirls in about your feet, soupy-green in colour.
The malevolent form of a haunting demon sidles into view.
A demonic imp has just arrived.
You feel a rushing movement of air as somebody whisks past you.
You spot two balls of light entering, followed by a hunchbacked demon.
In gusts a raging tempest, biting gusts of wind stabbing at you to mark its
entrance.
-
Someone touches you.
Your limbs feel heavy suddenly, and you look down to find that your body is
immersed in some magical net hindering your movements.
Ismaela is immersed in some magical net, and struggles vainly to break from
the bonds.
-
You are entangled in a web and cannot move enough.
-
You feel your mental energies sapped away by the curious eyes of the haunting
demon.
You are tripped up by the demonic imp and stunned momentarily.
The demonic pestilence gives you anorexia.
Your mana is now 258 out of 453.
-
You could take another health or mana potion.
-
Someone blinks.
-
You are entangled in a web and cannot move enough.
-
A shadowy figure echoes a terrible curse and you feel unseen hands tighten
about your neck, choking the lifeforce from you.
A chestnut pony moves forward and defends you against a shadowy figure.
Your health is now 315 out of 453.
-
You are ready again to use your right hand.
-
With a yelp, a chestnut pony claws out at Someone.
-
Someone takes a batch of prepared Breldiar from his pouch.
-
Someone ingests a breldiar petal.
-
Someone blinks.
-
You feel your mental energies sapped away by the curious eyes of the haunting
demon.
You are tripped up by the demonic imp and stunned momentarily.
With a yelp, a chestnut pony claws out at Someone.
Your mana is now 219 out of 453.
-
You struggle against the chords of the web. Another movement may break the
chords.
-
You bleed eighteen health points.
Your health is now 297 out of 453.
-
You continue to writhe and struggle free.
-
Someone bellows loudly as a chestnut pony's strikes is accurate.
-
You continue to writhe and struggle free.
-
The demonic pestilence gives you blackdeath.
-
You are ready again to use your right hand.
-
You continue to writhe and struggle free.
-
A chestnut pony spins around, whipping Someone in the face with its paw.
-
You could not face drinking anything. Liquids revolt you.
-
You continue to writhe and struggle free.
-
You feel your mental energies sapped away by the curious eyes of the haunting
demon.
Your mana is now 180 out of 453.
-
You continue to writhe and struggle free.
-
Someone tumbles backwards, a chestnut pony lashing out wildly.
-
You continue to writhe and struggle free.
-
Someone lurches at you and stabs you in the back.
Your stomach is struck by violent cramps.
Your health is now 152 out of 453.
-
You manage to struggle free of the bonds which constrain you.
-
You are tripped up by the demonic imp and stunned momentarily.
Someone bellows loudly as a chestnut pony's strikes is accurate.
-
You are ready again to use your right hand.
-
You could not face drinking anything. Liquids revolt you.
-
You feel your mental energies sapped away by the curious eyes of the haunting
demon.
A chestnut pony launches itself at Someone with a roar.
Your mana is now 141 out of 453.
-
A shadowy figure echoes a terrible curse and you feel unseen hands tighten
about your neck, choking the lifeforce from you.
You clutch your throat, but in vain - A shadowy figure has slain you with the
Black Hand.
Your recent olvar consumption re-knits your wounded sinews and fends away the
approaching Death...
Your health is now 453 out of 453.
-
You use the ring to cast your magic.
You conjure up a magical pentacle of protection about you.
You close your eyes briefly to recover equilibrium.
-
Someone bellows loudly as a chestnut pony's strikes is accurate.
-
Someone takes a swig from a blue potion.
-
You bleed eighteen health points.
Your health is now 435 out of 453.
-
You are tripped up by the demonic imp and stunned momentarily.
-
Someone blinks.
-
A chestnut pony spins around, whipping Someone in the face with its paw.
-
You open your eyes having established equilibrium.
-
You are ready again to use your right hand.
-
Someone bellows loudly as a chestnut pony's strikes is accurate.
-
You could not face drinking anything. Liquids revolt you.
-
A shadowy figure attempts to cast some magic at you, but before he can even
finish his movements, your pentacle dispels it.
-
You feel your mental energies sapped away by the curious eyes of the haunting
demon.
You are tripped up by the demonic imp and stunned momentarily.
Your mana is now 102 out of 453.
-
Someone meets with a painful butt from a chestnut pony.
-
Someone blinks.
-
A chestnut pony claws wildly at Someone.
-
You are ready again to use your right hand.
-
You feel your mental energies sapped away by the curious eyes of the haunting
demon.
Your mana is now 63 out of 453.
-
You are struck by a fit of coughing. Blood dribbles from your mouth as your
innards are struck by the terrible pain.
-
Someone meets with a painful butt from a chestnut pony.
-
You could not face drinking anything. Liquids revolt you.
-
You are tripped up by the demonic imp and stunned momentarily.
-
A shadowy figure attempts to cast some magic at you, but before he can even
finish his movements, your pentacle dispels it.
-
Someone reels visibly after a chestnut pony's vicious assault.
-
You bleed eighteen health points.
Your health is now 363 out of 453.
-
The death-sheen disperses.
-
You are ready again to use your right hand.
-
A chestnut pony launches itself at Someone with a roar.
-
Someone blinks.
-
You feel your mental energies sapped away by the curious eyes of the haunting
demon.
Your mana is now 24 out of 453.
-
You let out a pained sigh.
-
A shadowy figure attempts to cast some magic at you, but before he can even
finish his movements, your pentacle dispels it.
-
Someone tumbles backwards, a chestnut pony lashing out wildly.
-
The demonic pestilence gives you itch.
-
Someone takes a swig from a blue potion.
-
Someone meets with a painful butt from a chestnut pony.
-
Someone blinks.
-
Such is the extent of your mental loss that your sanity is shaken!
You are tripped up by the demonic imp and stunned momentarily.
Your mana is now 0 out of 453.
-
Someone orders his demonic entourage to launch persecution against Ismaela.
-
You puke watery liquid all over the ground.
-
A shadowy figure attempts to cast some magic at you, but before he can even
finish his movements, your pentacle dispels it.
-
Such is the extent of your mental loss that your sanity is shaken!
-
You are ready again to use your right hand.
-
You use the ring to cast your magic.
You conjure up a magical pentacle of protection about you.
You close your eyes briefly to recover equilibrium.
-
Someone blinks.
-
The tempest demon gathers itself into a dense hovering sphere for a
split-second, before bursting forth in a shattering, galeforce wind that
blows mostly to the northwest.
The tempest gusts become suddenly renewed and you cannot help but be lifted
off the ground and hurled away.
Beaten track in the Dark Forest.
Dawn has lit the sky with her streamers of rosy red. You crouch but a few
yards within the wilted eaves of the Greenwood, alas but for this smitten
woodland has been deprived of all glory in leaf and flower it once possessed.
Instead you feel as if walking through a shade, a reminder of a
once-beautiful paradise now warped into a grotesque parody, its spirit broken
by the poisons inflicted upon it. Should you stray but a hair's breadth from
the mud track worn through these forest eaves the rampant swathes of mottled
vines and black ivy would no doubt entangle utterly, stranding you to moulder
in the swamp-like mist. The darkness is broken westwards, whereupon the path
emerges from the closely knit arch of foliage overhead to open onto a
bog-ridden plain of brighter hues.
-
You bleed eighteen health points.
Your health is now 289 out of 453.
-
A Shadows erupts forth with a horrible outcry, flames burst about you and a
whip lashes the air about you.
You hear an ominous grunting and watch in horror as a horned demon steps into
view, smoke pluming from its nostrils.
A lesser servitor of darkness has just arrived.
A mist swirls in about your feet, soupy-green in colour.
The malevolent form of a haunting demon sidles into view.
You spot two balls of light entering, followed by a hunchbacked demon.
In gusts a raging tempest, biting gusts of wind stabbing at you to mark its
entrance.
-
Someone touches you.
Your limbs feel heavy suddenly, and you look down to find that your body is
immersed in some magical net hindering your movements.
Ismaela is immersed in some magical net, and struggles vainly to break from
the bonds.
-
Such is the extent of your mental loss that your sanity is shaken!
-
You open your eyes having established equilibrium.
-
Someone blinks.
-
I do not really see what you are getting at.
-
Such is the extent of your mental loss that your sanity is shaken!
-
You are entangled in a web and cannot move enough.
-
The tempest demon gathers itself into a dense hovering sphere for a
split-second, before bursting forth in a shattering, galeforce wind that
blows mostly to the northwest.
The tempest gusts become suddenly renewed and you cannot help but be lifted
off the ground and hurled away.
Marshlands approaching the Greenwood.
Dawn has lit the sky with her streamers of rosy red. The ground appears to be
more solid underfoot here as you approach the edges of the brooding woodland,
yet surety in your step does little to quell the disturbing impression
afforded by the visage of the ancient boughs that lie tangled in thorns
before you. The veritable trunks and bark of the woodland appears to have
been overtaken by a prodigious disease, and as if painted with blackened tar
they have been rent in shadows You picture twisted spectres that flit
uneasily through the web of blackened ivy that wreathes the twisted foliage.
A tortuous pathway could be made into the umbrage, and you glimpse a beaten
track formed by the many hardy travellers before you.
-
A Shadows erupts forth with a horrible outcry, flames burst about you and a
whip lashes the air about you.
You hear an ominous grunting and watch in horror as a horned demon steps into
view, smoke pluming from its nostrils.
A lesser servitor of darkness has just arrived.
A mist swirls in about your feet, soupy-green in colour.
The malevolent form of a haunting demon sidles into view.
You spot two balls of light entering, followed by a hunchbacked demon.
In gusts a raging tempest, biting gusts of wind stabbing at you to mark its
entrance.
-
Someone touches you.
Your limbs feel heavy suddenly, and you look down to find that your body is
immersed in some magical net hindering your movements.
Ismaela is immersed in some magical net, and struggles vainly to break from
the bonds.
-
Such is the extent of your mental loss that your sanity is shaken!
-
You are struck by a fit of coughing. Blood dribbles from your mouth as your
innards are struck by the terrible pain.
-
Someone blinks.
-
You are entangled in a web and cannot move enough.
-
You bleed eighteen health points.
Your health is now 235 out of 453.
-
You struggle against the chords of the web. Another movement may break the
chords.
-
You continue to writhe and struggle free.
-
Such is the extent of your mental loss that your sanity is shaken!
-
You continue to writhe and struggle free.
-
You continue to writhe and struggle free.
-
You continue to writhe and struggle free.
-
You continue to writhe and struggle free.
-
Such is the extent of your mental loss that your sanity is shaken!
-
The temperature has dropped. Warm air pervades your surrounds, night and day
alike comfortable and sympathetic to your daily trials and tribulations.
-
You feel a great wrenching sensation as you are very nearly pulled away from
reality.
-
You continue to writhe and struggle free.
-
You continue to writhe and struggle free.
-
You continue to writhe and struggle free.
-
You cannot move as you are surrounded by a magical web of restraint.
-
You continue to writhe and struggle free.
-
You bleed eighteen health points.
Your health is now 217 out of 453.
-
You continue to writhe and struggle free.
-
You continue to writhe and struggle free.
-
You continue to writhe and struggle free.
-
Such is the extent of your mental loss that your sanity is shaken!
-
You continue to writhe and struggle free.
-
You continue to writhe and struggle free.
-
You could not face drinking anything. Liquids revolt you.
-
You continue to writhe and struggle free.
-
You continue to writhe and struggle free.
-
You continue to writhe and struggle free.
-
You continue to writhe and struggle free.
-
You are struck by a fit of coughing. Blood dribbles from your mouth as your
innards are struck by the terrible pain.
-
Such is the extent of your mental loss that your sanity is shaken!
-
Magelord Fistandantilus tells you, "*hic* friend *hic* me *hic* 100".
Your rune-bug picks up words; Magelord Fistandantilus tells Ismaela, "*hic*
friend *hic* me *hic* 100".
-
You puke watery liquid all over the ground.
-
You continue to writhe and struggle free.
-
You continue to writhe and struggle free.
-
You continue to writhe and struggle free.
-
You bleed eighteen health points.
Your health is now 116 out of 453.
-
You continue to writhe and struggle free.
-
You continue to writhe and struggle free.
-
You continue to writhe and struggle free.
-
You continue to writhe and struggle free.
-
Such is the extent of your mental loss that your sanity is shaken!
-
You continue to writhe and struggle free.
-
A shadowy figure echoes a terrible curse and you feel unseen hands tighten
about your neck, choking the lifeforce from you.
You clutch your throat, but in vain - A shadowy figure has slain you with the
Black Hand.
You let a silver necklace fall to the ground.
Your ghost rises from your corpse to haunt Avalon still.
Your health is now 0 out of 453.
-
Someone blinks.
-
A ghost cannot physically interact.
-
Such is the extent of your mental loss that your sanity is shaken!
-
Type SUMMON SHIP to summon the ship of the dead if you wish to regain your
life.
-
The nearby dead body lets out a brief whine as the last remnants of air escape
from its throat. It is the corpse's final exhale.
-
You have supped a potion of life-giving. The ship will not come for you.
-
Suddenly you feel a wave of magic course through your spirit form. Your eyes
are filled with a burning white light, and you feel your skeleton knit
together within your ghostly form. Still enveloped in the deep magic, you
open your blurring eyes to catch the last shreds of skin grow back onto your
regenerated flesh, and moments later you are whole once more. The magic
disperses, leaving you exhausted but alive once more after being touched by
the Gods themselves.
Your mana is now 453 out of 453.
-
You feel your mental energies sapped away by the curious eyes of the haunting
demon.
Your mana is now 414 out of 453.
-
You feel your mental energies sapped away by the curious eyes of the haunting
demon.
Your mana is now 375 out of 453.
-
You drink from a pink potion.
You down the potion of adrenalin.
-
The death-sheen disperses.
-
You feel your mental energies sapped away by the curious eyes of the haunting
demon.
Your mana is now 336 out of 453.
-
Darkness fills the room and the air shimmers. The demon is gone.
A sprite of light has just departed.
Snorting billows of smoke from its flaring nostrils, the demon grunts
arrogantly and tramples away.
A sprite of light has just departed.
A lesser servitor of darkness has just departed.
The mist swirls away.
The haunting demon blinks once and is gone.
The bug-eyed demon departs, the light of its great eyes dancing away into the
distance.
The tempest gusts away, whipping up biting winds as it vanishes.
-
You use the ring to cast your magic.
You conjure up a magical pentacle of protection about you.
You close your eyes briefly to recover equilibrium.
-
You open your eyes having established equilibrium.
-
Magelord Fistandantilus tells you, "*hic* friend *hic* fishtandantilush *hic*
100".
Your rune-bug picks up words; Magelord Fistandantilus tells Ismaela, "*hic*
friend *hic* fishtandantilush *hic* 100".
-
Marshlands approaching the Greenwood.
You can discern no hidden presences here.
-
You use the ring to cast your magic.
You conjure up a magical pentacle of protection about you.
You close your eyes briefly to recover equilibrium.
-
You open your eyes having established equilibrium.
-
You step out from your pentacle which vanishes instantly.
You can see no "pony181502" to ride.
-
You are now finding Home.

(here I'm attempting to run away to buy time)

A slime demon follows you east.
A demon pestilence follows you east.
A demonic imp follows you east.
A leech demon follows you east.
A parasite demon follows you east.
A possession demon follows you east.
A chestnut pony follows you east.
A small hedgehog follows you east.
A demonic imp follows you east.
A demon pestilence follows you east.
The Thakria flag, that of the crescent moon, flies here. You notice exits
southeast, and west.
-
The leech sucks nourishment from your body.
The green ball reaches your heart, bores its mouth through your chest and
sucks the blood directly from your heart. You collapse unconscious.
Your health is now 0 out of 453.

 6 
 on: August 27, 2010, 01:25:56 AM 
Started by India - Last post by India
Here are my spreadsheets of the armies of Mercinae at various points in time.
 
 
Legionstartersv13 was the status in June 2009. The greyed columns are what were slayed in the East Barracks by Dunccan.
 
Legion remainsv1 is what I found in June 2010, the orange legions represent legions not set to military hierarchy so I could not see them as an aide.
 
legion remains v4 was the status just before the current Parrian invasion with the organised equipment legions, plans for the rotation of the old gate legions back into the barracks.
 
Mage starters was the status of the mages that were slaughtered to a man in defence of city and guild.
 
 
 
 

 7 
 on: August 27, 2010, 12:20:39 AM 
Started by India - Last post by India
I am interested.
 
One minute the city was backing me to the extent of defying Salvador and the risk of invasion rather than eject me as he wanted.
 
Then now I have been ejected by Mercinae - and I don't get why. I don't understand what changed. I heard from Clara that the post she made was for sd and thakria to save mercinae face rather than have parrius for them to eject me - but I don't get it. What changed? I did 6 solid hours of setting up legions as Clara instructed me and really hurt my arm. The next day I brought out the last 2.3k mages and worked with Lelorax and the city in the last battle. I tried my best for the city defence the whole time.
 
And now there is resistance to giving me a diplomat pass so I can make my own ingredients to cook as I can't buy city meals and also letting me help dung the fields...
 
I might be rubbish at warfare (having missed out on Dunccan's training last time and Sonja's this time) and perhaps should never be given responsibilities for defending a city but I'm good at lots of other things and I can still be useful to Mercinae in many ways.
 
I just don't get why someone who I was friendly with is being so very mean and unfeeling.

 8 
 on: August 25, 2010, 10:49:01 PM 
Started by Octafino - Last post by Seirez
hot

 9 
 on: August 25, 2010, 09:02:03 PM 
Started by Octafino - Last post by Octafino
http://www.youtube.com/robotsluvme#p/u/43/Bo0boGylJfY

my pegasus too. <3

 10 
 on: August 25, 2010, 01:46:58 PM 
Started by India - Last post by Clara
I considered posting here to clear up a few misinterpretations of the truth but I figured best let things go and let people believe what they wish.  I will say that the version of events posted here is one persons view of what happened and that the decision to eject the India character was most certainly not some scheme concocted by Aethon and I. 

I really like your post Jammond and I must admit it is an area where I fall down too.  I have more recently been trying to think how Clara would act and your post has spurred me on to do this even more. 

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