Author Topic: Ordination  (Read 2822 times)

Offline Narissa

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Ordination
« on: December 12, 2009, 04:58:03 PM »
...was utterly ridiculous. I don't know what Genesis was thinking with these Seer changes, but he's fucked the game up. I was considering returning, thinking Ordination would get me back into things - but....

...the one-shot seer kills that hit you even when catted, and are stopped only by meditating, something impossible to do in group combat

...this seer "phasing" that makes them impossible to even attack

...this oracle bullshit that gives one side rits that can't be deflected

...all the globestave crap

...then you add in that Edgtho's team had Gandalph BBing to keep rits impossible to take down, while everyone else sat in the avrit?

Utterly ridiculous.

Is Avalon just a game of no-consequence griefing? That's what the Seer changes seem to indicate.
Apollo, the God of light tells you, "It's always the loud ones..."


Offline Salvador

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Re: Ordination
« Reply #1 on: December 12, 2009, 08:24:43 PM »
In bearform this attack did 3217 damage to me in one hit. I quite agree that the defence is completely unreliable when you are in a group fight - Genesis, however is telling us all that 'there are ways' and that we just haven't figured it out yet.

Hence why you should come back, put your brain to figuring it out, and shoot the fuckers right out of the sky!

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Offline Jammond

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Re: Ordination
« Reply #2 on: December 12, 2009, 09:34:57 PM »
Aww, Narissa, how very lacking in understanding and compassion. I expected better of you! We need to have some place for those that are unwilling/unable to learn to go, and the PW animists are not accepting applications these days...
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Offline Dundee

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Re: Ordination
« Reply #3 on: December 12, 2009, 10:38:18 PM »
I think your knowledge of the land would be invaluable Narissa, in these times especially! I have no idea what I'm doing, but you do! Set a good example!

Offline Sonja

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Re: Ordination
« Reply #4 on: December 13, 2009, 03:53:43 PM »
wow is that what happened? Gandalph left his chessboard and went BB?

If true that is quite cheesy when they already had an army of oracles and mages to boot. Oh well, was still fun and suprisingly close.

Offline Narissa

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Re: Ordination
« Reply #5 on: December 13, 2009, 07:29:48 PM »
Aww, Narissa, how very lacking in understanding and compassion. I expected better of you! We need to have some place for those that are unwilling/unable to learn to go, and the PW animists are not accepting applications these days...
Don't be a tool. I have no idea why you're being snarky, when I've always been nice to you. In any case, I haven't played in over a RL year, and I was still getting kills and grabbing the sands. The Seer changes are absurd, however, especially as globestaves stop pilling and traverse these days, so you can do stonework and hide without consequence, unless you spend a few RL weeks/months getting a lock-kit to maybe get a key in there...except globes also can tomb all doors, and LMs were given abilities to replace doors and all that, too.

Don't be an ass. I dealt with new skills, new geography, new game mechanics and I still fought hard - and most of that meant little as every time we got close, the seers would hit us with that attack. Deathsheen doesn't stop it, it can be spammed on death - this is worse than aria and remember how much people have bitched over that?

EDIT. Oh. I get the joke, now. You meant the Seers. I thought you meant me, for dying to their trick.  :-[ SORRY! SORRY!

Anyways, I am not really that motivated to return, as I've been playing IRE games. The combat may not be as heart-pounding, but skill and realm changes are an open process of discussion, with all top players given forums and an avenue to discuss the potential consequences of changes. This process is far more professional than "deal with whatever new mechanic Gen tosses in", a method whose results and inspirations vary depending on what his drug of the month is.

No single person will be able to see all the angles of something, and admin don't play around with the skills and see them in action like players do. His attitude of "just deal with things, I know best" has led and, apparently, continues to lead to some pretty crappy situations for combat balance, economy/political/warfare tweaks, and guild mechanics. Lock-kits are a great example of how he's destroyed the Thief profession, making it a headache to even do basic theft.

Most of the changes I find interesting and useful are ones I pressured him to consider: the player-made quest system, the Head Tutor system, the "calling" (ie channels), a revamp to mapping (though I still think a visual one would be better), echoes to emotes. These kind of changes make the basic gameplay more accessable to new players and more engaging for older players. I know there have been more additions along these lines, based on player feedback, and they are good ones. They help make the game more interesting, without adding much controversy or issues of game balance.

The skill changes are entirely different. He takes input (or ignores it) as he wishes, and then all new changes are kept hidden and secret, which ensures that proper testing of the balance cannot be done. The end situation is that he obscures things enough that nobody really knows if the game is balanced or not, and never CAN know.

I got sick of that, as I'd rather excel in combat because of my ability, not because people have no idea how to cure yarl (yes, when it was first put in, many a fighter won and bragged about winning because people didn't know about alethe) or whatever the new skill of the week is.

Edit: and yes, Sonja, Gandalph was BBing.
« Last Edit: December 13, 2009, 07:38:44 PM by Narissa »
Apollo, the God of light tells you, "It's always the loud ones..."


Offline Jammond

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Re: Ordination
« Reply #6 on: December 13, 2009, 09:09:36 PM »
Yeah, I was mocking the Oracles as the new version of the PW Animists we used to make fun of... Sorry that it offended at first. Totally not intentional
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Offline Narissa

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Re: Ordination
« Reply #7 on: December 13, 2009, 09:52:10 PM »
Yeah the whole aspect of doing that while they are in some out-of-phase, untouchable form - and being able to hit catted people (?!) - is what made me go "Oh, come ON."
Apollo, the God of light tells you, "It's always the loud ones..."


Offline Jammond

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Re: Ordination
« Reply #8 on: December 14, 2009, 12:47:20 AM »
Well they had to make a way for Adaryn and Chasity to be able to kill people... I guess they felt left out.
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Offline Salvador

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Re: Ordination
« Reply #9 on: December 14, 2009, 01:15:38 AM »
 >:( As I said in my last post - ways and means exist to attack them and defend them - even beyond meditation but Genesis says he will not share any of these with those people who aren't smart enough to figure it out by themselves.

I'm taking some small solace in the knowledge that once these secrets do emerge, as they inevitably WILL - they're all going to get gangraped and taught what having real combat talent is as opposed to the easymode we live with currently.


Offline Jammond

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Re: Ordination
« Reply #10 on: December 14, 2009, 01:31:06 AM »
Lolwhat? You mean they will actually stick around, unprotected, and vulnerable for more than a few hours? Somehow I doubt that...
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Offline Salvador

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Re: Ordination
« Reply #11 on: December 14, 2009, 01:35:59 AM »
Maybe it will inspire them to actually learn combat.......

By the way if anybody wants some rose-tinted glasses - I've got a few spare pairs going cheap.

DISCLAIMER : THEY DON'T WORK IN THE WINDS.

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Offline Narissa

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Re: Ordination
« Reply #12 on: December 14, 2009, 02:42:59 AM »
>:( As I said in my last post - ways and means exist to attack them and defend them - even beyond meditation but Genesis says he will not share any of these with those people who aren't smart enough to figure it out by themselves.
Genesis says this about everything. Half of the time it turns out to either be completely BS on his part, or him coding bugs in and not realizing it. Sometimes, with the latter, you can manage to prove it enough for them to fix it (Orinoko had something like that going with a standground/mount stack), but it takes months, and the onus is completely on you, the one already getting raped and screwed over by the poorly implemented changes. Like I said, I far prefer the open forum method of game changes, in that it ensures that things are balanced via player feedback. By all means, keep the RP changes secret (like a new Thief guildhouse, or a new way for them communicate with each other) and special, exclusive additions to the group in question, but combat balance really suffers when there is no way to get accurate readings of a skill's effect in battle, because nobody knows what the hell the skill should be doing.
Apollo, the God of light tells you, "It's always the loud ones..."


Offline Zadar

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Re: Ordination
« Reply #13 on: December 14, 2009, 02:29:52 PM »
Apparently, one oracle died to a rebound of their own attack from the winds. With luck someone will remember what they saw.

I personally didn't enjoy the ordination... though I get some small measure of satisfaction in that we almost won, despite the ridiculous unbalance.
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Offline Jashiri

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Re: Ordination
« Reply #14 on: December 15, 2009, 09:38:12 PM »
It says valient, rather than valiant.
« Last Edit: December 15, 2009, 09:40:32 PM by Jashiri »