Author Topic: Keyboard Layout  (Read 1316 times)

Offline Ender

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Keyboard Layout
« on: January 08, 2009, 12:21:21 PM »
So, this could be a little dull and I must admit it's a little bit driven by my profession (RL)... but I'm interested in how the fighters of Avalon map commands to keys.

Over the years I figure I must have tried over 10 different styles of macros and aliases, everything from internal (remembering numbers!) to voice/mouse driven with all the obvious options between.  I normally try to figure out the best layout for the specific class I'm playing and have stolen ideas from successful combative mortals such as Xanthe, Damocles and Snowlock.

But - I'm always looking for new ways to skin the cat... so for anyone who is willing to share - I'll show you mine, if you show me yours.

Cheers,
Ender

Offline Elmak

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Re: Keyboard Layout
« Reply #1 on: January 08, 2009, 01:56:09 PM »
Frankly, I type things out a lot longer than most people do. I don't have anything that functions on a mere key-press; everything requires me to type something and hit return or enter.

To give some insight, to rub something on my knife: rkman or rkmangri. The first two letters signify to rub on the knife, the combinations of three thereafter are the first three letters of a given poison/herb. Stab itself is simply 'stab'; I don't shorten it to 's'.

Now this is probably murder on my fingers, asking for carpal tunnel... but when typing from memory, I do roughly 210 wpm.
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Offline Narissa

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Re: Keyboard Layout
« Reply #2 on: January 08, 2009, 05:56:08 PM »
I use a setup that is both a combo from my early days of Javalon-base organization, and suggestions that you gave me when I was a newb. I've also translated this setup into every game I play.

2 is main attack, with different options added on. Eg 2g from stabbing grim, 2m for stabbing mandrake, etc. 3 is secondary, 3g for spitting grim, etc. 4 is ranged (arrows), 5 is orders.

Helps keep me sane. Also, no macros. I like typing enter...
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Offline Octafino

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Re: Keyboard Layout
« Reply #3 on: January 08, 2009, 09:45:15 PM »
Quote
"2 is main attack, with different options added on. Eg 2g from stabbing grim, 2m for stabbing mandrake, etc. 3 is secondary, 3g for spitting grim, etc. 4 is ranged (arrows), 5 is orders."
ooooh...I like that way of organizing, I have something a bit similar. If only  I could remember half my set up.....

I have been determined to make a set up that let me pick any of the songs/dramatics available to me and put them together as a combo on the fly, not rely on pre-made combos. With a lot of help from a few people, I finally figured out how to do this. Next step, memorizing all the variables I have created.

An example I may have will be 1chi. 1 determines how I use the balance attack available to me, in this case, fastpunch. The c for singing a canticle and the hi for hypnotism inv.

Because this can make me react a bit too slowly, I have been thinking of experimenting with keeping this set up and also having a few standard pre-made combos that would also be macros.

Offline Narissa

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Re: Keyboard Layout
« Reply #4 on: January 09, 2009, 12:55:48 AM »
combos on the fly are easy. Look at my magebot or poisonbot for lots of code examples. Basically, you set variables for the various appending options.

From the knightbot:

#ALIAS pb {outp @%1;#if {@inmists} {#wa @misttime};rub @%1 on @swordr;#if {not @inmists} {inp @%1};outp @%2;#if {@inmists} {#wa @misttime};rub @%2 on @swordl;#if {not @inmists} {inp @%2}}

Then you'd just type pb g b to prep your blade with bukandas and grimleaf (you set the variables for each letter).

For a bard, you could do something like:

#al {2} {sing @%1;dg @%2} with dg being your dagger rub/throw alias. Then just type 2 a b to sing/throw whatever. The magebot has pre-coded setup for music/daggers. Might be worth downloading that and playing around with it all, since you can see workable code and play with it to learn how to make your own versions. Copying and modifying settings is a great way to learn how to make your own.

(bear in mind I am clueless on the syntax for songs and am at work, so things might be tweaky, this is just the general idea)
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Offline Octafino

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Re: Keyboard Layout
« Reply #5 on: January 09, 2009, 06:31:09 AM »
Thanks, I'll definitely check that magebot out.

Offline Alister

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Re: Keyboard Layout
« Reply #6 on: January 09, 2009, 08:47:59 AM »
One of the things that has helped me most in fighting is my curing button... i macro the \ key (right over enter button) to basically.... #if (@sip = 0) {hp} {tyr}

then tyr... #if {@tyrlar = 0} {outp tyrlar;#if (@mists) {#wa 750;eat tyrlar} {eat tyrlar}} {healhand}

and i macro the numberic keypad for flipping. everything else i try to keep to internal macros or very short aliases that are 2 letters, i think i have 30 or 40 just for stabs.


Offline Adaryn

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Re: Keyboard Layout
« Reply #7 on: January 09, 2009, 03:12:04 PM »
I run entirely off of avalon macros, which does, in fact, require me to press enter. XD

Basically, I've done it like this- single digits, like 1,2,3,4, ect. are potions. double digits are door locks- entrances and exits generally right next to each other. 11 use to be my wild card macro because I use to change it all the time, but now it's be come a stable one as well. So now, and number in the teens is a wild card that I change up depending on what I'm doing at the time, although one of them has some how become something that I probably won't change in the future because it's come in handy, haha.

Besides that, I have maybe 5 aliases for stone work and that's about it.

My setup isn't very extensive. :B
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Offline Alejandra

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Re: Keyboard Layout
« Reply #8 on: January 10, 2009, 05:30:46 AM »
Since I play several muds I try and use a very similiar layout for all of them. This especially helps if you are multi-playing. I've experimented with a lot of different settings also and found my current one the fastest. I use the arrow keys and the 6-9 keys above them for main attacks, defences and healing. I can defend, heal, attack with my right hand and cure with my left. Or drink coffee, smoke a cig, eat cupcakes, ect. I tend to use alot of toggle buttons for defence/trigger settings. Everything else is pretty standard aliases and macros. I use the speed menu more and more also. If you have never used the speed menu it is really handy for some tasks.
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Offline Narissa

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Re: Keyboard Layout
« Reply #9 on: January 10, 2009, 07:52:28 AM »
Agreed. I use that for lists, like crafting patterns, info inv, goods, etc. I'm number dyslexic, so I have a damn hard time typing buy potion136843 correctly in a hurry.
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Offline Alejandra

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Re: Keyboard Layout
« Reply #10 on: January 10, 2009, 08:40:07 AM »
I'm sure I have dyscalculia also. I'm also a finance major. Should make for an interesting career.
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Offline Octafino

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Re: Keyboard Layout
« Reply #11 on: January 10, 2009, 09:34:46 AM »
Quote
"I use the speed menu more and more also."
What is this menu?

Offline Alejandra

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Re: Keyboard Layout
« Reply #12 on: January 10, 2009, 09:53:30 AM »
In ZMUD, just right click mouse than go to Edit Menu.

Click NEW

Name: EX

Value: ex %selword


Now you right click over a word to examine it. Like Narissa said it is very nice for interacting with inventory, goods, ect.
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Offline Aphaia

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Re: Keyboard Layout - Speed Menu?
« Reply #13 on: January 10, 2009, 11:45:14 AM »
Can you do this in CMud?

When I do the right click, Edit Menu, New, EX it creates a new class called EX but it is a class so I cant put a value in it.

« Last Edit: January 10, 2009, 11:48:52 AM by Aphaia »
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Offline Lothar

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Re: Keyboard Layout
« Reply #14 on: January 10, 2009, 11:51:02 AM »
Right click the screen, select Edit Menu.  This will open the settings editor.  Find or create the class you want to store your menu item under, then select New > New Menu.

Give it a name, then type the commands into the box underneath.  Click Save.  Done!