Right, I'm sure I'm not the only one who's getting a bit frustrated with this.
I am very happy that Genesis is in an "into" Avalon phase again - when he's into stuff, we get tons of new, very creative (far moreso than any other game I've played) additions, usually quite quickly.
The downside to this is, of course, that it seems little testing goes in before implementation (which leads to the inevitable "Genesis, the god of Time tells you, "Busy?" - night wasted playtesting), despite the fact that there IS a test server. Genesis much prefers realtime work - which, while I can understand, god, if there was some middle ground - test it on people in NEAR real situations, but not while our xp/possessions/city security is at stake...
I am not even exaggerating here. I know for a fact that every city is leeching gold due to an untrapped bug squirming around in the economic system, introduced by the changes to how the overall gold levels (and more specifically the "general fund") is managed. Oddly, Thakria seems to be the only ones to either track their gold over time, or have the balls to point it out. We get 60k coin every RL week or so - how much has YOUR city lost? You shouldn't have to watch for this kind of stuff....but you do, and if you are a silly naive person who simply assumes that logical rules and trends will continue to be logical...your loss, I guess!

Same thing with the dragon. We track comm levels, and several times we'd needed a few DOZEN of things like leather restored to us. Just little things like this which tend to not be noticed except by the OCDs

but which really shouldn't be something we have to deal with (dragon has been around for how many RL months now?)
Ok, so yes, there is that set of issues. /rant
Second, and a more intricate, deeper issue is that a lot of these changes are being put in without little thought to their effect on the overall balance of things. Avalon has an AMAZING system, with a deceptively simple (in appearance) combat system which is mastered not by simply memorizing far too many afflictions, but by really learning how to gauge cost and effect. I've not seen any game match that type of intellectual, intuitive, yet still vastly challenging system. It's really impressive.
However..."little" changes easily throw that balance out of whack. One example? Hook runes. Lorerobe melting used to be a useful escape skill, but one which screwed the loremaster for a few minutes afterwards - ie, you could get out, but you'd essentially be opting yourself out of the team fight/warfare situation/whatever until either the team cleared out, you qq/reconnected, or you did a suicide run for the robes. Now, you can melt and trigger it to hook - only "discomfort" is the minimal amount of time caused by latency to your connection to Avalon.
Let's see, another...Meals. Cost, time and annoyance aside, the effect on combat is a rough one - all of a sudden %-based damage professions have a HUGE leg up. With full well-being, people are walking around with 200 or more extra health - while fixed damage skills stay the same (stab and throttle I have since got upped, since this is absurd, but even with the increase in damage - ONLY 50 at ult plus - we're still out in the long run). Think about it. Before, I was fighting someone with 1270 health (pretty average amount). Stab did around 370. So, 4ish stabs to kill, if I have them locked. Now, that same person has over 1430 health. That's another stab - another 6 seconds. On the flip side, jj suddenly does MORE damage, while health potions still cure for the same amount. This change was very clearly not thought out in terms of overall balance - and I expect we'll see more tweaking, but only based on how much energy I have to write up emails detailing it all nicely.
Anyways, I could go on, but I'll end it for now. Half rant, but also half a litmus - are you guys on the same page with me regarding the new changes? If so, which ones do you think have really caused more bad than good? Ideally, I can comb through this thread later and pull out good points for when I write up an email to Genesis (I do these every few months, the joy of being in leadership

).