My issue with DDW, PW, the Dragon, temple-idling (before lesson changes), DP-panning, etc etc etc is that you get generations of people raised (cough Eloire) who suddenly end up with max skills and absolutely no competence with them. These people then go on to train kids (usually obsessively), and the kids aren't even getting a choice, usually, of rejecting to work towards competence, because the people teaching them are pretty unaware of how their skills work - how well can you test, when you need to issue a challenge or wait until new year to try something out? Or, even worse, why bother testing? You're safe and protected and you're completely safe (we can't even brew them anymore, which kept them on a MODICUM of alertness), so why do you need to learn how yarl is cured?
I wish I was exaggerating, but I'm not. For example - several notorious "crackerjack novice aides" from a certain northern city were trying to help a newbie with his city quest - you know, the infamous jegga quest. They didn't even know the cures (yes, there are several!) for it. I just went *facepalm* no wonder the kids are afraid to leave the city walls...
For me, yeah, the big issue is really just that bad habits and poor training and whatnot is being passed on to kids, which means that things spiral downwards towards bad combat and clueluess denizens in the realm, eventually. This means, in the long run, that I'm not getting new enemies, my old enemies get discouraged by not having citizens to fight next to them, things get boring overall!
It also means that my kids, both Thakrian fighters and newbie Thieves, have few people to either fight and learn from, or work on stealing from. The pool of potentials is just getting smaller, and that makes people antsy, restless, bored and less likely to login.
My issue isn't so much with DDW, it's with the mindset that created it. Anyone who was in the gang of Parrian or Thakrian fighters from the era of Krillisa's warfare campaigns knows what I'm talking about - Castigere's temple as "the office," nonstop idling there, people afraid to leave except in groups, and the usually only to be herded to dreamweavers... During that time, it was ok - we still had Pahn, Dunccan, Finbar, Gandalph, etc, a whole bunch of older fighters to spar with...but people always come and go, and the usual emerging young fighters never emerged, which has led us to Sprindale of today...
So, yeah rambling. Guess my point of this is that I miss all my old enemies.