I beg to differ. Yes, the preponderance of "safe" spots and lessons acrued over time means that people will abuse that to make masses of comms and get bigger - but that's led to a duller, less active game, where people are afraid of conflict, not mindless fighting. Counterstrike has combat - anyone who's been active of late can attest that Avalon really does not. Instead, there are things like duellists, pacifists, gods who zap their follower's enemy at the hint of "bullying" and so on - people have, in short, gotten soft.
One would think being able to play for hours would bring about the reverse. Who cares about health, equipment and so on, if you can get it all back later - it's not like time is restricted, right? However, we're seeing the opposite. People are freaking out and being "traumatized" if they get jumped once, which leads me to think the issue isn't being allowed to play for long amounts of time, but rather the mindset behind those who are playing. Avalon has always struggled to find a balance between too much and too little, especially in terms of aggression and combat. Right now, we're definitely tipping the "too little" side - which only is a self-sustaining cycle. The more death is viewed as terrible and bad and scarring, the less people will try, and the more we'll see people sitting doing aimless, dull things instead.
I'd love to see a push to change this. It's simply not right to spend HOURS logged in and see the only killing blows going to bunnies and boars.